I’ve got games on the brain these days. Have you ever wondered about what goes into the making of a Board Game? What the design process is like? What the production and publishing processes are like? I sure do. In fact, I am currently reading an excellent book called “Board Games That Tell Stories” by Ignacy Trzewiczek, a very successful Polish board game designer. This book is a collection of his blog posts during the years that he was working on some of his most successful games, such as Stronghold, 51st State, Pret-a-Porter, the New Era and Robinson Crusoe. The book is a fascinating window into the world of Board Game design.
I’ve been enjoying the book so much that it has inspired me to try my hand at Game Design. Have you ever designed your own Board Game? I sure have. I designed a Board Game with my friend over a decade ago while I was working for a window cleaning company based out of Burlington. We called it “Roam” and it was a tactical strategy game that had elves, humans and dwarves battling out with a bunch of dice rolling. It was sweet. We would discuss the game endlessly while cleaning windows, we worked on it after our work shift ended as well, tweaking the rules, balancing, play testing. We built a large prototype of the game and had a ton of fun just playing our made up game. No one else ever played it. Their loss.
So, I don’t know a TON about the industry honestly, but I am hoping to learn. I interviewed a Board Game designer, Jacob Chodoriwsky, designer of Stratos, last night. He was very kind to meet with me and very informative. I hope to chat more with him in the future. I’ll be looking to absorb information from anyone out there who would be willing to pass some education my way. I’ll be reading some books and working on some game ideas that I have. I might be attending a Board Game Designers night at Snakes & Lattes in Toronto, and may aim to host an event like that at the Monk. And who knows? Perhaps one day Mancala Monk will be able to offer you a Board Game of it’s very own creation. We will need play testers. Something tells me we won’t have a very hard time finding them.
So, I will be hard at work, designing new games from my own mind's imagination and discovering whether I am destined for design greatness or, perhaps, absolute rubbish. And you, reader of my little blog, will be the first to know about it.